Spin to land

T-Spin Double

2 lines Core

rotate something.

Hold C
play a run, then review it

Coach

  • Pick a run and play it to the end.
  • No hints while you play — just a short line over the board when you cover a hole or send a lot.
  • When it ends, every placement is graded and your biggest mistakes are listed.

or press any key

Next
←→move ↑cw Zccw A180 ↓soft Spacedrop Chold Rretry

Opener

Account

Keep your stats — every PB, piece and spin — on your account, and on any browser you sign in on. Replays stay in this one.

Settings

Coaching

Target outline
Outlines the exact cells the piece is meant to land in, and lights up the moment you line up on them — and shows the steps beside it. Turn it off and you are reading the stack yourself; Tab still spells the answer out whenever you want it. Finesse ignores the outline and always shows the target, since the target is the question. After a miss
Same board keeps the stack up after a miss, with the answer on it and what went wrong, until you press a key — so your next try is at the shape you just missed. New board moves straight on to a fresh one.

Finesse

A placement is clean when it took no more presses than the machine needed. Holding a direction into the wall is one press. The final hard drop is free.

Handling

Feel

Keys

About

KICKTABLE is an independent training tool. It is not affiliated with, endorsed by or sponsored by The Tetris Company or TETR.IO. Tetris is a trademark of Tetris Holding, LLC. They are named here only to say what the handling and scoring are compatible with.